The novelty of these games quickly wear off and the monthly fees and all kinds of payments they siphon from users really piss off the players.
Just a few short years ago, massively-multiplayer online games (MMOs) were considered the future of gaming.
These days, though, massively-multiplayer online worlds are beset by bad news. World of Warcraft lost 1.1 million customers in the last three months. It’s lost 2 million in the past year. Meanwhile, EA’s highly anticipated entry in the field — Star Wars: The Old Republic — failed to take off, with subscriptions dropping to under 1 million last quarter. It was an incredibly rapid drop from the 2 million subscriber peak of earlier this year.
- Rare Nintendo cartridge sells for $12,000 | Games Blog – Yahoo! Games (nadernazemi.com)
- The MMO Industry Isn’t Dying, It’s Just Evolving (weflyspitfires.com)
- Massive old-school video game collection fetches $1.2 million on eBay | Games Blog – Yahoo! Games (nadernazemi.com)
- Guild Wars 2 Lead Producer Chris Whiteside Believes Subscription MMO Model Offers Huge Barrier To Entry (forbes.com)
- Wargaming acquires BigWorld middleware firm for $45M (exclusive) (venturebeat.com)